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* While held, a red outline of a door will appear on walls which a Red Key can be used on. |
* While held, a red outline of a door will appear on walls which a Red Key can be used on. |
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** Approaching one of these outlines and activating the item creates a door that leads to a red room. |
** Approaching one of these outlines and activating the item creates a door that leads to a red room. |
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− | ** The red room can be several types of rooms, including but not limited to: |
+ | ** The red room can be several types of rooms, including but not limited to: |
+ | *** Regular enemy rooms |
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+ | *** [[boir:Shop|Shops]] |
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+ | *** [[boir:Arcade|Arcades]] |
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+ | *** [[boir:Sacrifice Room|Sacrifice Rooms]] |
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+ | *** [[boir:Secret Room|Secret Rooms]] |
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+ | *** [[boir:Curse Room|Curse Rooms]] |
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+ | *** [[boir:Bedroom|Bedrooms]] |
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+ | *** [[boir:Treasure Room|Treasure Rooms]] |
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+ | *** [[boir:Vault|Vaults]] |
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+ | *** [[boir:Library|Libraries]] |
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+ | *** [[boir:Dice Room|Dice Rooms]] |
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+ | *** [[boir:Devil Room|Devil Rooms]] |
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+ | *** [[boir:Angel Room|Angel Rooms]] |
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+ | *** [[boir:I AM ERROR|I AM ERROR Rooms]] |
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+ | *** [[Planetarium|Planetariums]] |
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==Notes== |
==Notes== |
Revision as of 10:53, 14 January 2017
Red Key is an unlockable active item.
Effects
- While held, a red outline of a door will appear on walls which a Red Key can be used on.
- Approaching one of these outlines and activating the item creates a door that leads to a red room.
- The red room can be several types of rooms, including but not limited to:
Notes
- You cannot use the item unless you are close to an outline.
- In rooms with multiple outlines, it only opens the closest one.
- A red room can be created through another red room.
- The red rooms have a physical presence on the floor unlike Devil Rooms or I AM ERROR rooms, and can be re-entered at any time.
- Red rooms follow secret room rules, meaning that all other rooms it connects to must have clear space for a door to the red room.
- As a result, all red rooms are symmetrical, and if there's enough empty space you create a large area of red rooms.
- Although a red room can be adjacent to more than one room, if the room type is one that requires something like a key, each entrance to the room will have its own lock.
- You cannot build a red room outside the boundary of the map. Trying to do so will open a door which leads to the I AM ERROR room instead, which you cannot return from.
- You can tell if a red door will lead to an I AM ERROR room if it does not show up on the map.
- The max boundary size of a map is 13x13 rooms.
- The max number of rooms in a single floor is 128, counting all the rooms of the original map (including Secret Room and Super Secret Room, also double and quadruple-sized rooms count as one) plus the rooms created. After the count of 128 rooms the Red Key will not open new doors and the charge is wasted.
- Red rooms can be special rooms even in The Womb / Utero / Corpse, Sheol, Cathedral, Dark Room and The Chest, where these types of rooms otherwise would not be generated.
In-game Footage
Seeds
2ZX3 XKBQ - First floor curse room
Gallery
Bugs
Bug! After quitting and re-entering the game, using Red Key will cause a no-room-config error until the next floor is reached.
Bug! Created rooms may interfere with the operation of the room-teleporters in Mausoleum, causing the teleporter to lead to the wrong room.