(The bug description claims that going to I Am Error room in Cathedral crashes the game. This is not correct. Either it happens in Sheol only or the issue does not exist anymore.) Tag: Visual edit |
(The bug is not specific to Red Key, it is Corpse II's common bug.) |
||
Line 62: | Line 62: | ||
{{Bug|Created rooms may interfere with the operation of the room-teleporters in Mausoleum, causing the teleporter to lead to the wrong room.}} |
{{Bug|Created rooms may interfere with the operation of the room-teleporters in Mausoleum, causing the teleporter to lead to the wrong room.}} |
||
{{Bug|Creating a room where the entrance to Mega Satan is makes Mega Satan inaccessible.}} |
{{Bug|Creating a room where the entrance to Mega Satan is makes Mega Satan inaccessible.}} |
||
− | {{Bug|Going through a red I AM ERROR room in the Corpse lead to Sheol, but Sheol's boss room will have a regular boss instead of Satan and no end chest will spawn, making it impossible to finish the run.}} |
||
{{Bug|Going through a red I AM ERROR room in Sheol will crash the game. Re-entering the run will disable the use of Red Key until the floor is left.}} |
{{Bug|Going through a red I AM ERROR room in Sheol will crash the game. Re-entering the run will disable the use of Red Key until the floor is left.}} |
||
Revision as of 01:48, 17 January 2017
Red Key is an unlockable active item.
Effects
- While held, a red outline of a door will appear on walls which a Red Key can be used on.
- Approaching one of these outlines and activating the item creates a door that leads to a red room.
- The red room can be several types of rooms, including but not limited to:
Notes
- You cannot use the item unless you are close to an outline.
- In rooms with multiple outlines, it only opens the closest one.
- A red room can be created through another red room.
- The red rooms have a physical presence on the floor unlike Devil Rooms or I AM ERROR rooms, and can be re-entered at any time.
- Red rooms follow secret room rules, meaning that all other rooms it connects to must have clear space for a door to the red room.
- As a result, all red rooms are symmetrical, and if there's enough empty space you create a large area of red rooms.
- Although a red room can be adjacent to more than one room, if the room type is one that requires something like a key, each entrance to the room will have its own lock.
- You cannot build a red room outside the boundary of the map. Trying to do so will open a door which leads to the I AM ERROR room instead, which you cannot return from.
- You can tell if a red door will lead to an I AM ERROR room if it does not show up on the map.
- The max boundary size of a map is 13x13 rooms.
- The max number of rooms in a single floor is 128, counting all the rooms of the original map (including Secret Room and Super Secret Room, also double and quadruple-sized rooms count as one) plus the rooms created. After the count of 128 rooms the Red Key will not open new doors and the charge is wasted.
- Red rooms can be special rooms even in The Womb / Utero / Corpse, Sheol, Cathedral, Dark Room and The Chest, where these types of rooms otherwise would not be generated.
In-game Footage
Seeds
2ZX3 XKBQ - First floor curse room
Gallery
Bugs
Bug! After quitting and re-entering the game, using Red Key will cause a no-room-config error until the next floor is reached.