For changes to Rebirth monsters, see Changes.
Monsters refers to the many antagonistic creatures the player will encounter throughout the game. Antibirth adds over 80 new monsters, many of which are found in the new Chapters.
Monster List[ | ]
Monster | Description |
---|---|
Dumpling |
Flies around and farts if Isaac is close, if it is damaged, and when it dies. Farts knock Isaac back and propel it forwards. |
Skinling |
Similar behavior to Dumplings, but its farts are poisonous. |
Scab |
Flies towards Isaac. Upon death, farts and sends out 6 blood shots in all directions. |
Fissure |
Jumps towards Isaac like a Trite. When it jumps, it fires a red shot towards Isaac. Occasionally, it stands still and spews a chaotic burst of red shots. |
Soi Creep |
Crawls along walls to try to line up with Isaac and rapidly fires white tears in a straight line. |
Grilled Clotty |
Randomly wanders around the room, frequently firing four blood shots at a slight angle. |
Blind Bat |
Starts out asleep. When Isaac gets close, it wakes up and chases Isaac, followed by a group of three more Blind Bats. |
Floating Host |
Flies around the room diagonally and is normally invulnerable. Raises its head up occasionally, revealing a fleshy stem that can be damaged. |
Blurb |
Walks towards Isaac and fires a chaotic burst of tears if they get close. After firing their tears, they act like regular Gapers and chase Isaac, attempting to deal contact damage. |
Prey |
Runs away from Isaac and periodically spawns Small Leeches. Spawns more Small Leeches upon death. |
Sub Horf |
Rotates and fires tears upon taking damage. |
Bubbles |
Slowly walks towards Isaac, occasionally firing a tear at Isaac when damaged. Upon death, bursts into a fountain of tears. |
Tidal Gaper |
Pops out of the water and chases Isaac. Has a chance to spawn with a Small Leech attached, which will detach when the Gaper is killed. |
Small Leech |
Swims towards Isaac, and can travel across gaps. |
Strider |
Swims towards Isaac in small bursts, and can travel across gaps. |
Wraith |
Chases Isaac. Invisible; detectable only by its reflection and the ripples in the water, and the occasional lightning that makes them briefly visible. |
Willo |
Orbits Isaac, periodically firing orange shots inwards. |
Mullighoul |
Runs away from Isaac, occasionally spawning a Willo. Spawns a Willo upon death. |
Polty |
Appears out of a random bucket, then picks up and throws obstacles at Isaac. If the room has no usable obstacles, it will leave the room. If there are any Tinted Rocks in the room, it will wait until they are the last remaining obstacle, then attempt to flee with one of them. |
Blaster |
Runs away from Isaac and fires Fly Bombs. |
Bouncer |
Runs away from Isaac. If Isaac gets close, its head inflates and it starts chasing Isaac. Releases a chaotic burst of red shots upon death. |
Coal Boy |
Walks towards Isaac, periodically firing several hot rocks towards Isaac, some of which may be Coal Spiders. Hot coals linger and can hurt Isaac. |
Rock Spider |
Skitters towards Isaac when he's close, and may turn into a normal Spider upon death. |
Tinted Rock Spider |
Skitters towards Isaac when he's close, and drops a Soul Heart upon death. |
Coal Spider |
Erratically moves around when Isaac is close. Leaves behind hot coals upon death that can hurt Isaac. |
Danny |
Walks towards Isaac, periodically firing several rocks towards Isaac, some of which may be Rock Spiders. |
Dragonfly |
Flies around the room diagonally. Upon death, releases fire in either the cardinal or diagonal directions, depending on the appearance of its eyes. |
Echo Bat |
Flies towards Isaac and periodically fires three white orbs. If an orb hits Isaac, he becomes confused and his movement is reversed for a few seconds. |
Faceless |
Wanders aimlessly and fires tears in six directions. If Isaac gets close, it will start chasing him. |
Fanatic |
Chases Isaac, shooting homing tears periodically. Present in the Heretic fight. |
Fireworm |
Pops out of a hole in the ground and spits fire at Isaac. The fire persists for a while, and can be put out by shooting it. Only present when there's lava in the room. |
Fly Bomb |
Flies towards Isaac. Turns into a small bomb on death that explodes after a short delay. |
Gyro |
Rolls around aimlessly. If Isaac gets close, it starts rapidly rolling towards him. |
Grilled Gyro |
Rolls around aimlessly. If Isaac gets close, it starts rapidly rolling towards him, and leaves fires on the ground. |
Hard Host |
Stationary enemy that is normally invulnerable. Raises its head up when Isaac gets close, revealing a fleshy stem that can be damaged. After a short delay, it slams its head down, sending a rock wave towards Isaac. |
Hardy |
Charges at the player until it runs into a wall or obstacle. Upon impact, rocks are fired in all directions, with a chance to make rocks fall from the ceiling. Self-destructs after the third impact. Spawns a Dip upon death. |
Ink |
Flies towards Isaac. Upon death, fires four black shots in the diagonal directions and leaves a pool of slowing black creep. |
Mole |
Slowly digs underground towards Isaac. When they get close, they pop up and fire three blood shots at Isaac. |
Quakey |
Walks towards Isaac, sometimes leaping forward, causing a ring of rocks to spread from the landing, and making rocks fall from the ceiling. |
Bomb Grimace |
Spawns Red Bombs for Isaac to use. |
Quake Grimace |
Periodically fires a rock wave forwards. Does not stop, even if the room is cleared. |
Bishop |
Stationary enemy that protects any nearby enemies from damage. |
Black Knight |
Moves erratically around the room and charges toward Isaac when in line of sight. Can only be damaged from behind. Tears that hit its front are reflected and can damage Isaac. |
Big Bony |
Slowly walks towards Isaac. Occasionally fires a large bone which creates rock waves near its point of impact. |
Candler |
Bounces around the room diagonally. Occasionally pauses and creates a small fire underneath itself. |
Corpse Eater |
Rapidly moves around the room erratically and charges at Isaac if he comes within its line of sight. |
Carrion Rider |
Rapidly moves around the room erratically and charges at Isaac if he comes within its line of sight. The Bony on its back shoots at Isaac. |
Cursed Globin |
Chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into two piles of goo, which can be killed. Both piles can regenerate after a short period of time if not killed quickly. |
Loose Knight |
Moves erratically around the room and can only be damaged from behind. Splits into an Empty Knight and a Pon upon death. |
Empty Knight |
Moves erratically around the room and charges toward Isaac when in line of sight. Cannot be damaged, but will die if the corresponding Pon is killed. |
Pon |
Hops around the room, leaving pools of damaging red creep. |
Exorcist |
Summons ghost enemies such as Wizoobs, Lil' Haunts, and Candlers. |
Whipper |
Moves around the room and charges at Isaac if he gets within its line of sight. If Isaac gets close, it lashes out with a short-ranged whip, which can damage Isaac and deflect projectiles. |
Lunatic |
Moves around the room and charges at Isaac if he gets within its line of sight. Constantly lashes out with its whip. |
Snapper |
Moves around the room and charges at Isaac if he gets within its line of sight. If Isaac lines up with it horizontally or vertically, it lashes out with a long-range whip which can damage Isaac. |
Necromancer |
Summons skeleton enemies such as Bonies and Big Bonies. |
Nightwatch |
Invulnerable enemies. Moves in a fixed pattern or rotates in a spot. If Isaac enters its light, it will lock all doors, summon enemies, and vanish. |
Revenant |
Moves erratically. If Isaac gets near, it becomes stationary and starts breathing a stream of purple fire at Isaac. |
Screamer |
Walks slowly around the room. If Isaac gets too close, it will scream, paralyzing Isaac. It will gain a slowing aura and start charging towards him. |
Smoky |
Bounces around the room with a purple aura. If Isaac touches an aura, he will briefly become afraid, unable to fire tears. Dies when the room is cleared. |
Strifer |
Walks horizontally or vertically, attempting to line up with Isaac. Frequently fires lines of four tears forwards. |
Swapper |
Slowly floats towards Isaac and fires purple lasers. Occasionally teleports and reappears elsewhere. Has a chance to swap positions with Isaac. |
Vis Versa |
Charges and fires a curving Brimstone laser when Isaac gets in its line of sight. |
Adult Leech |
Charges towards Isaac when he's in their line of sight, and burrows in the ground to either pop out the side of the wall or the ceiling. |
Barfy |
Wanders around the room, and slowly follows Isaac when he's in its line of sight. Occasionally spews clusters of green shots towards Isaac. |
Cohort |
Hops around, occasionally stopping to spew out a cluster of blood shots at Isaac. Upon death, spawns four Globins. |
Coil |
Creates beams of electricity to other enemies in the room. Touching the electricity damages Isaac. Cannot be killed. |
Cyst |
Attaches itself to a wall or obstacle and rolls around it while periodically firing blood shots at Isaac. |
Evis |
Spits outs its guts, which latch onto Isaac, dealing no damage but slowly drawing Isaac closer to it, impeding movement. |
Gasbag |
Continuously creates a gas cloud around them. |
Mama Fly |
Lays Pustules on the ground. Explodes into Small Maggots when killed. |
Pustule |
Grows until it bursts into Small Maggots, and leaves a small puddle of green creep. |
Rotten Gaper |
Chases down Isaac, and may explode into Small Maggots. |
Sick Boom Fly |
Flies around the room diagonally. Upon death, creates a large poison cloud. |
Small Maggot |
Slowly crawls around the room randomly. |
Spikeball |
Travels back and forth in a straight line across a room. Cannot be killed. |
Stillborn |
Slowly floats towards Isaac, occasionally firing blood shots. Cannot be killed and dies when the room is cleared. |
Twitchy |
Alternates between chasing Isaac and leaping at him. |
Vessel |
Walks around the room and explodes into Small Maggots upon death. |
Unborn |
Spins and floats around the room towards Isaac, and can teleport randomly. |
Champions[ | ]
A few new champion types were introduced in Antibirth:
Appearance | Effect | Drop |
---|---|---|
Brown | Spawns piles of poop. | |
Orange-red | Upon death, splits into two smaller, lower-health copies of itself. Each of those copies will also split. |
Bosses | Challenges | Chapters | Characters | Items |
Monsters | Objects | Pickups | Trinkets | Unlockables |