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(Added a note about Rotten Heart's effect) |
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==Notes== |
==Notes== |
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* It is possible to prevent red hearts from draining while still gaining the stat increases, as long as Isaac's speed is high enough to immediately leave the starting room. |
* It is possible to prevent red hearts from draining while still gaining the stat increases, as long as Isaac's speed is high enough to immediately leave the starting room. |
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+ | * If Isaac has [[Pickups#Rotten Heart|Rotten Hearts]], each [[Pickups#Rotten Heart|Rotten Heart]] leads to a loss of half a [[boir:Hearts_(Pickup)#Soul Hearts|Soul Heart]]. |
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+ | ** If Isaac has no enough [[boir:Hearts_(Pickup)#Soul Hearts|Soul Hearts]], Isaac will die, for the reason of died by a [[boir:Machines#Blood Donation Machine|Blood Donation Machine]]. |
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[[Category:Items]] |
[[Category:Items]] |
Revision as of 18:24, 29 December 2016
Blood Oath is a passive item.
Effects
- Stabs Isaac at the beginning of each floor, draining all but half a heart of his red heart containers.
- Increases damage and speed each time Isaac is stabbed.
- Isaac can avoid damage from Blood Oath with invincibility, but he won't gain the damage and speed increase if he does.
- If Isaac is already at half a red heart, no blood is taken and no stat increase is granted.
Notes
- It is possible to prevent red hearts from draining while still gaining the stat increases, as long as Isaac's speed is high enough to immediately leave the starting room.
- If Isaac has Rotten Hearts, each Rotten Heart leads to a loss of half a Soul Heart.
- If Isaac has no enough Soul Hearts, Isaac will die, for the reason of died by a Blood Donation Machine.