https://antibirth.fandom.com/api.php?action=feedcontributions&user=Wagnike2&feedformat=atomThe Binding of Isaac: Antibirth Wiki - User contributions [en]2024-03-19T13:55:33ZUser contributionsMediaWiki 1.39.6https://antibirth.fandom.com/wiki/One_Tooth?diff=13634One Tooth2017-02-08T19:34:52Z<p>Wagnike2: </p>
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<div>{{RebirthWiki}}<br />
<br />
==Blind Bat==<br />
{{MonsterTable<br />
|name = Blind Bat<br />
|basehp = 18<br />
|stagehp = 0<br />
|environment = [[boir:The Caves|The Caves]]<br>[[Mines]]<br>[[boir:The Depths|The Depths]]<br>[[boir:Necropolis|Necropolis]]<br />
}}<br />
'''Blind Bat''' is an alternate version of [[boir:One Tooth|One Tooth]] that starts out asleep. When Isaac gets close, it wakes up and chases Isaac, followed by a group of three more Blind Bats. Blind Bats will also wake up if a loud sound happens in the room, such as an explosion or a [[Fatty#Quakey|Quakey]] performing his ground smash attack.<br />
{{clear}}<br />
<br />
==Echo Bat==<br />
{{MonsterTable<br />
|name = Echo Bat<br />
|basehp = 20<br />
|stagehp = 0<br />
|environment = [[Mines]]<br>[[Mausoleum]]<br />
}}<br />
'''Echo Bat''' is an alternate version of [[boir:One Tooth|One Tooth]] that flies towards Isaac and periodically fires three white orbs. If an orb hits Isaac, he becomes confused and his movement is reversed for a few seconds.<br />
{{clear}}<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Whipper?diff=13632Whipper2017-02-08T19:34:37Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Whipper<br />
|basehp = 35<br />
|stagehp = 0<br />
|environment = [[Mausoleum]]<br>[[boir:Sheol|Sheol]]<br />
}}<br />
'''Whippers''' are fiendish enemies that wield long fleshy whips which they use for a short-range melee attack. They wander around the room in straight lines and charge at Isaac if he lines up with them. They open their mouths when charging to show that they are attempting to harm the player. If the player gets too close, they will slash their whips at him, damaging Isaac if he is too close and deflecting nearby tears. Whippers will also whip at placed bombs.<br />
{{clear}}<br />
== Variants ==<br />
=== Snapper ===<br />
{{MonsterTable<br />
|name = Snapper<br />
|basehp = 35<br />
|stagehp = 0<br />
|environment = [[Mausoleum]]<br />
}}<br />
'''Snappers''' are much more dangerous versions of the Whipper. They possess a much longer, fleshy whip that can extend across the room, at the minor cost of decreased attack width. They behave similar to normal Whippers, but will snap their whips at Isaac if he lines up with them instead of charging.<br />
{{clear}}<br />
=== Lunatic ===<br />
{{MonsterTable<br />
|name = Lunatic<br />
|basehp = 42<br />
|stagehp = 0<br />
|environment = [[Mausoleum]]<br>[[Corpse]]<br />
}}<br />
'''Lunatics''' are even more mutilated versions of the Whipper. They wander around the room in straight lines, charging at Isaac relentlessly if he lines up with them. However, they constantly swipe their whips back and forth as they charge, damaging Isaac if he gets caught and deflecting tears much more frequently than regular Whippers. Lunatics are also more aggressive than regular Whippers and will chase Isaac for a while instead of simply charging once.<br />
{{clear}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Vis?diff=13630Vis2017-02-08T19:34:30Z<p>Wagnike2: </p>
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<div>{{RebirthWiki}}<br />
<br />
== Variations ==<br />
=== Vis Versa ===<br />
{{MonsterTable<br />
| name = Vis Versa<br />
| basehp = 25<br />
| stagehp = 0<br />
| environment = [[Mausoleum]]<br>[[boir:Dark Room|Dark Room]]<br />
}}<br />
The '''Vis Versa''' charges and fires a curving Brimstone laser when Isaac gets in its line of sight.<br />
{{clear}}<br />
<br />
=== Evis ===<br />
{{MonsterTable<br />
| name = Evis<br />
| basehp = 40<br />
| stagehp = 0<br />
| environment = [[Corpse]]<br />
}}<br />
The '''Evis''' spits outs its guts, which latch onto Isaac, dealing no damage but slowly drawing Isaac closer to it, impeding movement.<br />
{{clear}}<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Unborn?diff=13627Unborn2017-02-08T19:34:25Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Unborn<br />
|basehp = 32<br />
|stagehp = 0<br />
|environment = [[Corpse]]<br />
}}<br />
'''Unborns''' are floating [[boir:Baby|Baby]]-like enemies. They chase Isaac while attempting to circle around him. While chasing Isaac, they may occasionally teleport to a random location near him.<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Stillborn?diff=13625Stillborn2017-02-08T19:34:19Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Stillborn<br />
|basehp = Invincible<br />
|stagehp = N/A<br />
|environment = [[boir:The Womb|The Womb]]<br>[[boir:Utero|Utero]]<br>[[Corpse]]<br />
}}<br />
'''Stillborn''' is a strange, half-stone half-fleshy enemy located in the 4th chapters. They slowly float towards Isaac while periodically firing blood shots at him. They can not be killed, but upon clearing the room, the fleshy appendage that attaches them to the ceiling will break and they'll helplessly fall into the ground. They will then explode after a few seconds unless the player leaves the room quickly. <br />
<br />
If a Stillborn is over a gap when the room gets cleared, it will immediately explode upon impacting the ground. However, if a Stillborn is over a rock when the room is cleared, it will destroy that rock upon landing in the ground.<br />
<br />
==Trivia==<br />
* The word 'Stillborn' is a term given to a fetus that died during the process of birth.<br />
* In the Corpse chapter, all Stillborns have a rotting green coloration to their fleshy appendages.<br />
* Unlike most enemies, Stillborns do not seem to flip their sprites to face Isaac if he circles around them.<br />
* Stillborns are one of three non-boss enemies to have death animations, the others being [[boir:Death's Head|Death's Heads]] (and its variants) and [[Screamer|Screamers]].<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Spikeball?diff=13624Spikeball2017-02-08T19:34:15Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Spikeball<br />
|basehp = Invincible<br />
|stagehp = N/A<br />
|environment = [[Corpse]]<br />
}}<br />
'''Spikeballs''' are a common hazard located in the Corpse. They float back and forth on a fixed axis either horizontally or vertically, dealing contact damage. Only rocks, the edges of the room, and other Spikeballs can obstruct their path and make them turn the other way; however, gaps and spikes will just be flown over. Spikeballs can not be killed and will continue to move even if the room is cleared.<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Spider?diff=13623Spider2017-02-08T19:34:10Z<p>Wagnike2: </p>
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<div>{{RebirthWiki}}<br />
<br />
'''Spiders''' are common enemies. They are found in most floors, including The Binding of Isaac: Antibirth's new floors.<br />
<br />
==Variations==<br />
===Fissure===<br />
{{MonsterTable<br />
| name = Fissure<br />
| basehp = 15<br />
| stagehp = 0<br />
| environment = [[boir:Basement|Basement]]<br>[[boir:Cellar|Cellar]]<br>[[boir:Necropolis|Necropolis]]<br>[[boir:Utero|Utero]]<br />
}}<br />
Fissures behave similarly movement-wise to [[boir:Trite|Trites]], jumping erratically towards Isaac and around the room. However, when they jump, they release a small amount of red shots that go towards Isaac. Occasionally, they will stomp jumping and stand still in order to spew a large burst of red shots.<br />
{{clear}}<br />
<br />
===Soi Creep===<br />
{{MonsterTable<br />
| name = Soi Creep<br />
| basehp = 13.5<br />
| stagehp = 0<br />
| environment = [[boir:The Caves|The Caves]]<br>[[boir:Catacombs|Catacombs]]<br>[[boir:Depths|Depths]]<br>[[boir:Necropolis|Necropolis]]<br>[[Mines]]<br />
}}<br />
Soi Creeps are a variant of [[boir:Wall Creep|Wall Creeps]]. Like Wall Creeps, they stick to walls, attempting to line up with Isaac. It will then fire a long stream of white shots in a straight line, as a reference to the item [[boir:Soy Milk|Soy Milk]].<br />
{{clear}}<br />
<br />
===Strider===<br />
{{MonsterTable<br />
| name = Strider<br />
| basehp = 6.5<br />
| stagehp = 0<br />
| environment = [[Downpour]]<br />
}}<br />
Striders are a type of spider that can only spawn in Downpour. They glide on the water towards Isaac in short bursts, and can swim across gaps.<br />
<br />
They seem to be normal [[boir:Spider|Spiders]] that can travel the watery surfaces of Downpour, as they replace most normal Spiders in Downpour, and have an almost identical appearance.<br />
{{clear}}<br />
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<br />
===[[Rock Spider]]===<br />
{{MonsterTable<br />
| name = Rock Spider<br />
| basehp = 12<br />
| stagehp = 0<br />
| environment = [[Mines]]<br />
}}<br />
Rock Spiders are a type of spider that behave very similarly to normal Spiders. They crawl towards Isaac in short bursts if he's near. They also turn into normal Spiders upon death.<br />
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If they touch fireplaces, fire projectiles from enemies like [[Fireworm|Fireworms]], or fire pillars from enemies like [[Dragonfly|Dragonflies]], they will turn into [[Coal Spider|Coal Spiders]].<br />
<br />
[[Danny|Dannies]] can spawn Rock Spiders alongside their rock projectiles.<br />
{{clear}}<br />
<br />
====[[Tinted Rock Spider]]====<br />
{{MonsterTable<br />
| name = Tinted Rock Spider<br />
| basehp = 22<br />
| stagehp = 0<br />
| environment = [[Mines]]<br />
}}<br />
Tinted Rock Spiders spawn in place of a Soul Heart when a [[boir:Tinted Rock|Tinted Rock]] is destroyed in the Mines. They behave almost identically to normal Rock Spiders, but are slightly faster. Upon death, they will spawn a Soul Heart. If frozen by icicles, they will not spawn a soul heart.<br />
{{clear}}<br />
<br />
====[[Coal Spider]]====<br />
{{MonsterTable<br />
| name = Coal Spider<br />
| basehp = 15<br />
| stagehp = 0<br />
| environment = [[Mines]]<br />
}}<br />
Coal Spiders are spawned when normal Rock Spiders touch fire. They have more health than regular Rock Spiders, and upon death, the coal persists and can continue to hurt Isaac.<br />
<br />
The coal left behind upon their death will burn out and disappear after a while, and if all enemies in the room are dead, the coal will disappear automatically.<br />
<br />
[[Coal Boy|Coal Boys]] can spawn Coal Spiders.<br />
{{clear}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Small_Maggot?diff=13622Small Maggot2017-02-08T19:33:32Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Small Maggot<br />
|basehp = 10<br />
|stagehp = 0<br />
|environment = [[Corpse]]<br />
}}<br />
'''Small Maggots''' are [[boir:Maggot|Maggot]] variants found only in the Corpse chapter. They are a minor enemy that mostly serve aesthetic purposes rather than actual threats, but can still deal contact damage. They slowly move around aimlessly and have low HP but are usually found in massive groups. <br />
<br />
Many enemies in the Corpse spawn Small Maggots. Destroying a [[Objects#Corpse Polyps|Polyp]] in the Corpse also has a small chance to spawn three of them.<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Small_Leech?diff=13621Small Leech2017-02-08T19:33:27Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Small Leech<br />
|basehp = 5<br />
|stagehp = 0<br />
|environment = [[Downpour]]<br />
}}<br />
'''Small Leeches''' swim towards Isaac, and can travel across gaps. <br />
<br />
{{clear}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Screamer?diff=13618Screamer2017-02-08T19:33:23Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Screamer<br />
|basehp = 100<br />
|stagehp = 0<br />
|environment = [[Mausoleum]]<br>[[boir:Cathedral|Cathedral]]<br />
}}<br />
'''Screamers''' are tall, grey enemies that slowly move around the room. If Isaac gets too close to one, it will scream, paralyzing Isaac. <br />
<br />
After it screams, its speed will drastically increase, and it will try to chase Isaac down. It will also gain a black aura around itself that will slow Isaac down if he's within it.<br />
<br />
{{clear}}<br />
==Notes==<br />
* It is recommended to kill this enemy at a distance to avoid angering it.<br />
* It is possible to trigger its scream without being paralyzed, provided Isaac has enough speed to move out of its radius.<br />
{{clear}}<br />
==Trivia==<br />
* Screamers appear to be based on the [http://zeldawiki.org/ReDead ReDead] enemies from ''The Legend of Zelda'', who are also tall, skinny enemies with a paralyzing scream.<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Polty?diff=13617Polty2017-02-08T19:33:19Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Polty<br />
|basehp = 20<br />
|stagehp = 3<br />
|environment = [[Downpour]]<br>[[Mausoleum]] (rare)<br />
}}<br />
'''Polty''' is a type of enemy that is found in '''Downpour'''. Polties will pick up any type of rock obstacle (like poops, rocks, pots or buckets), and attempt to throw it at Isaac. If the rock they throw contains something (like a bucket containing Leeches, or a poop containing a consumable), it will be released upon landing and breaking.<br />
<br />
== Notes ==<br />
* Polties will always appear out of [[Objects#Buckets|buckets]] shortly after Isaac enters a room.<br />
* If there are no obstacles left in the room, it will leave the room. <br />
* If there is a Tinted Rock in the room, it will wait until it's the last rock in the room. It will then pick it up and flee with it, instead of attempting to throw it.<br />
* They can pick up poop, even if it has been hit a few times, as long as the poop is not fully destroyed.<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Nightwatch?diff=13614Nightwatch2017-02-08T19:32:35Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Nightwatch<br />
|basehp = Invincible<br />
|stagehp = N/A<br />
|environment = [[Mausoleum]]<br />
}}<br />
'''Nightwatch''' are ghostly enemies that are seen patrolling rooms in the Mausoleum. While they do not attack the player directly, if they see them then they'll scream, throw their lantern near the player and vanish, summoning a collection of difficult enemies which the player must then clear in order to escape the room. To avoid this, the player must stay out of their line of sight, which is indicated by the light of their lanterns.<br />
<br />
Nightwatch behavior varies in two ways. They either remain in place and don't move, but will make 90 degree turns every few seconds, or they attach themselves to a wall and circle around them slowly similar to [[boir:Guts|Guts]]. In some rooms, Nightwatch are seen guarding treasures such as Golden Chests, an item, or a [[Objects#Teleporters|Teleporter]] leading the the second half of the map. In these cases it is especially vital to not get spotted as triggering a Nightwatch will sometimes deactivate the reward contained in that room.<br />
<br />
==== Notes ====<br />
* If one gets spotted by a Nightwatch, the enemies they have to fight may be especially difficult, as all rooms Nightwatches are found in have a Curse of Darkness effect.<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Necromancer?diff=13612Necromancer2017-02-08T19:32:29Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Necromancer<br />
|basehp = 25<br />
|stagehp = 0<br />
|environment = [[Mausoleum]]<br />
}}<br />
'''Necromancers''' are undead enemies. They wander around the room aimlessly. If an enemy in the room is killed, the Necromancer may raise his arms and resurrect that enemy back into battle. If no enemy besides Necromancers and Exorcists died in the room, they will be resurrected as [[boir:Bony|Bonies]] instead.<br />
{{clear}}<br />
== Exorcist ==<br />
{{MonsterTable<br />
|name = Exorcist<br />
|basehp = 25<br />
|stagehp = 0<br />
|environment = [[Mausoleum]]<br />
}}<br />
'''Exorcists''' behave similarly to Necromancers but exclusively spawn ghost enemies (with the exceptions of [[boir:Wizoob#Red Ghost|Red Ghosts]] and [[Nightwatch]]es) regardless of any enemies being killed. In the boss fight against [[The Heretic]], 5 Exorcists are seen summoning him before turning into [[Gaper#Fanatic|Fanatics]].<br />
{{clear}}<br />
== Trivia ==<br />
* Necromancers' appearance bear a similarity with [[boir:The Haunt|The Haunt]], pulling their facial skin behind them and revealing their skulls through their mouths. This resemblance could have something to do with their necromantic abilities.<br />
** Exorcists, however, appear to have ripped their skin starting from the top of their heads.<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Category:Music?diff=13611Category:Music2017-02-08T19:32:06Z<p>Wagnike2: Created page with "Category:The Binding of Isaac: Antibirth"</p>
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<div>[[Category:The Binding of Isaac: Antibirth]]</div>Wagnike2https://antibirth.fandom.com/wiki/Music?diff=13610Music2017-02-08T19:31:57Z<p>Wagnike2: </p>
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<div>The '''music''' in ''The Binding of Isaac: Antibirth'' was created by [https://mudeth.bandcamp.com/music mudeth]. The ''Antibirth'' soundtrack consists of 24 tracks.<br />
==[https://mudeth.bandcamp.com/album/antibirth-ost The Binding of Isaac: Antibirth]==<br />
* ''Depression Shop''<br />
* ''Descent'' (Title)<br />
* ''Drowning''<br />
* ''Dystension'' ([[boir:Womb|Womb]])<br />
* ''Esc'' ([[boir:Arcade|Arcade]])<br />
* ''Fault Lines''<br />
* ''Forgotten Lullaby'' ([[boir:Secret Room|Secret Room]])<br />
* ''Gloria Filio'' ([[boir:Mom's Heart|Mom's Heart]])<br />
* ''Hallowed Ground''<br />
* ''Innocence Glitched'' ([[boir:Basement|Basement]])<br />
* ''Innocence Mangled'' ([[boir:Depths|Depths]])<br />
* ''Intro'' (Cinematic)<br />
* ''Journey from a Jar to the Sky''<br />
* ''Lucidate'' ([[boir:Library|Library]])<br />
* ''Machine in the Walls''<br />
* ''Memento Mori''<br />
* ''Outside the Fold'' ([[boir:Cellar|Cellar]])<br />
* ''Spinning Out of Orbit'' (Boss Beaten)<br />
* ''Spinning Intensifies'' (Boss Beaten + ?)<br />
* ''Subterranean Homesick Malign'' ([[boir:Caves|Caves]])<br />
* ''Shadowdance'' ([[boir:Sheol|Sheol]])<br />
* ''Tandava'' (Boss)<br />
* ''The Thief'' ([[boir:Cathedral|Cathedral]])<br />
* ''Ultimort'' ([[boir:Chest|Chest]])<br />
<br />
[[Category:Music]]</div>Wagnike2https://antibirth.fandom.com/wiki/Mulligan?diff=13607Mulligan2017-02-08T19:31:23Z<p>Wagnike2: </p>
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<div>{{RebirthWiki}}<br />
<br />
== Variations ==<br />
=== Prey ===<br />
{{MonsterTable<br />
| name = Prey<br />
| basehp = 14<br />
| stagehp = 0<br />
| environment = [[Downpour]]<br />
}}<br />
'''Prey''' runs away from Isaac and periodically spawns [[Small Leech]]es. It also spawns 1-2 Small Leeches upon death.<br />
{{clear}}<br />
<br />
=== Mullighoul ===<br />
{{MonsterTable<br />
| name = Mullighoul<br />
| basehp = 14<br />
| stagehp = 0<br />
| environment = [[Downpour]]<br />
}}<br />
The '''Mullighoul''' floats away from Isaac, occasionally spawning a [[Willo]]. It also spawns 1-2 Willos upon death. Though they appear to be ghosts, Mullighouls cannot fly over obstacles.<br />
{{clear}}<br />
<br />
=== Bouncer ===<br />
{{MonsterTable<br />
| name = Bouncer<br />
| basehp = 30<br />
| stagehp = 0<br />
| environment = [[Mines]]<br />
}}<br />
The '''Bouncer''' runs away from Isaac. If Isaac gets close, its head inflates and it starts chasing Isaac. If its head is inflated, any non-explosive damage done to it is reduced by 75%, it has a chance to reflect tears, and it releases a chaotic burst of red shots upon death, some of which float in place. Otherwise, it releases four shots in the diagonal directions.<br />
{{clear}}<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Mole?diff=13605Mole2017-02-08T19:31:07Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Mole<br />
|basehp = 12<br />
|stagehp = 0<br />
|environment = [[Mines]]<br />
}}<br />
'''Moles''' are enemies found in the Mines. They move towards the player by tunnelling underground, leaving short trails of uprising dirt. When they get near Isaac, they emerge from the ground and spit a packed cone of 3 blood shots at him before leaping out and tunnelling back into the ground upon landing. Moles can only be hurt in the short time they spend out of the ground. When Moles leap, they also have a chance of creating permanent gaps in the ground where they were. In Rooms under a Curse of Darkness effect, Moles will have their eyes open and glowing in the dark, though this does not effect their behaviour.<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Member_Card?diff=13602Member Card2017-02-08T19:31:00Z<p>Wagnike2: </p>
<hr />
<div>{{ItemTable<br />
| charapp = [[File:{{BASEPAGENAME}} App.png|100px]]<br />
| type = [[Items#Passive Collectibles|Passive Collectible]]<br />
| quote = Exclusive access!<br />
| id = 1049<br />
| grid =<br />
| pool = [[boir:Treasure Room|Treasure Room]]<br />
| unlock = <br />
}}<br />
<br />
'''Member card''' is a passive item.<br />
<br />
== Effect ==<br />
* Every Shop contains a trapdoor leading to a special shop which sell various [[items]], [[trinkets]] or [[pickups]] with a random prices.<br />
<br />
==Gallery==<br />
<gallery><br />
File:Ladder to shop.png|Ladder, heading back to Shop<br />
File:Trapdoor to the special shop.png|Trapdoor to the special shop<br />
</gallery><br />
[[Category:Items]]</div>Wagnike2https://antibirth.fandom.com/wiki/Knight?diff=13600Knight2017-02-08T19:30:52Z<p>Wagnike2: </p>
<hr />
<div>{{RebirthWiki}}<br />
<br />
== Variations ==<br />
=== Black Knight ===<br />
{{MonsterTable<br />
| name = Black Knight<br />
| basehp = 30<br />
| stagehp = 0<br />
| environment = [[Mausoleum]]<br />
}}<br />
The '''Black Knight''' moves erratically around the room and charges toward Isaac when in line of sight, and can only be damaged from behind. Tears that hit its front are reflected and can damage Isaac. Upon colliding with an obstacle after charging, the Black Knight will knock itself back and send out 4 streaks of purple fires in the cardinal directions. At this point the Black Knight will be stunned for a few seconds, making it a good time to strike.<br />
{{clear}}<br />
<br />
=== Loose Knight ===<br />
{{MonsterTable<br />
| name = Loose Knight<br />
| basehp = 20<br />
| stagehp = 0<br />
| environment = [[Mausoleum]]<br />
}}<br />
The '''Loose Knight''' moves erratically around the room and can only be damaged from behind. It splits into an Empty Knight and a Pon upon death.<br />
{{clear}}<br />
<br />
=== Empty Knight ===<br />
{{MonsterTable<br />
| name = Empty Knight<br />
| basehp = Invincible<br />
| stagehp = N/A<br />
| environment = [[Mausoleum]]<br />
}}<br />
The '''Empty Knight''' moves erratically around the room and charges toward Isaac when in line of sight. It cannot be damaged, but will die if the corresponding Pon is killed.<br />
{{clear}}<br />
<br />
=== Pon ===<br />
{{MonsterTable<br />
| name = Pon<br />
| basehp = 20<br />
| stagehp = 0<br />
| environment = [[Mines]]<br>[[Mausoleum]]<br />
}}<br />
The '''Pon''' hops around the room, leaving pools of damaging red creep.<br />
{{clear}}<br />
== Trivia ==<br />
* The Black Knight's facial armour resembles [[The Visage]].<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Host?diff=13598Host2017-02-08T19:30:46Z<p>Wagnike2: </p>
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<div>{{RebirthWiki}}<br />
<br />
==Floating Host==<br />
{{MonsterTable<br />
|name = Floating Host<br />
|basehp = 20<br />
|stagehp = 0<br />
|environment = [[boir:The Womb|The Womb]]<br>[[boir:Utero|Utero]]<br>[[Corpse]]<br />
}}<br />
'''Floating Host''' is an alternate version of [[boir:Host|Host]] that flies around the room diagonally and is normally invulnerable. It occasionally opens up and shoots a spread of three shots towards Isaac, revealing a fleshy stem that can be damaged temporarily before it retracts back inside the skull. <br />
<br />
{{clear}}<br />
<br />
==Hard Host==<br />
{{MonsterTable<br />
|name = Hard Host<br />
|basehp = 15<br />
|stagehp = 0<br />
|environment = [[Mines]]<br />
}}<br />
'''Hard Host''' is an alternate version of [[boir:Host|Host]] that sends a rock wave towards Isaac instead of shooting.<br />
{{clear}}<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Horf?diff=13597Horf2017-02-08T19:30:40Z<p>Wagnike2: </p>
<hr />
<div>{{RebirthWiki}}<br />
<br />
== Variations ==<br />
=== Sub Horf ===<br />
{{MonsterTable<br />
| name = Sub Horf<br />
| basehp = 14<br />
| stagehp = 0<br />
| environment = [[Downpour]]<br />
}}<br />
The '''Sub Horf''' rotates and fires tears upon being knocked back. Sub Horfs are very prone to knockback and slide around, allowing them to fire tears for a longer duration. They always fire tears in whatever direction they face while being pushed.<br />
<br />
=== Notes ===<br />
* When damaged but not knocked back, like using piercing tears or [[boir:Brimstone|Brimstone]], Sub Horfs will not fire tears nor rotate; they'll only make a grunting noise. Piercing shots make them extremely easy to deal with, since they won't be firing back.<br />
** Likewise, high knockback can make them shoot multiple times, so fighting them is more difficult with items that increase knockback such as [[boir:Soy_Milk|Soy Milk]].<br />
{{clear}}<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Gyro?diff=13595Gyro2017-02-08T19:30:34Z<p>Wagnike2: </p>
<hr />
<div>'''Gyros''' are a new type of enemy introduced in The Binding of Isaac: Antibirth.<br />
<br />
== Gyro ==<br />
{{MonsterTable<br />
| name = Gyro<br />
| basehp = 18<br />
| stagehp = 0<br />
| environment = [[Mines]]<br />
}}<br />
'''Gyros''' roll around aimlessly. If Isaac gets close, they start rapidly rolling towards him.<br />
<br />
Gyros will become Grilled Gyros if they touch fire. <br />
{{clear}}<br />
<br />
== Grilled Gyro ==<br />
{{MonsterTable<br />
| name = Grilled Gyro<br />
| basehp = 20<br />
| stagehp = 0<br />
| environment = [[Mines]]<br />
}}<br />
'''Grilled Gyros''' are a variant of Gyros that leave fire on the ground when rolling. They are created when a normal Gyro interacts with fire.<br />
{{clear}}<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Guts?diff=13594Guts2017-02-08T19:30:28Z<p>Wagnike2: </p>
<hr />
<div>{{RebirthWiki}}<br />
<br />
=== Cyst ===<br />
{{MonsterTable<br />
| name = Cyst<br />
| basehp = 25<br />
| stagehp = 0<br />
| environment = [[Corpse]]<br />
}}<br />
'''Cyst''' is an alternate version of [[boir:Guts|Guts]] that attaches itself to a wall or obstacle and rolls around it while periodically firing blood shots at Isaac. <br />
{{clear}}<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Grimace?diff=13591Grimace2017-02-08T19:30:07Z<p>Wagnike2: </p>
<hr />
<div>{{RebirthWiki}}<br />
<br />
==Bomb Grimace==<br />
{{MonsterTable<br />
|name = Bomb Grimace<br />
|basehp = Invincible<br />
|stagehp = N/A<br />
|environment = [[Mines]]<br />
}}<br />
'''Bomb Grimace''' is an alternate version of [[boir:Grimace|Grimace]] that spawns [[Objects#Red Bombs|Red Bombs]] for Isaac to use. <br />
<br />
In the boss fight against the [[Tuff Twins]], a couple of Bomb Grimaces will be found around the room to provide free explosives to use to defeat the boss.<br />
{{clear}}<br />
<br />
==Quake Grimace==<br />
{{MonsterTable<br />
|name = Quake Grimace<br />
|basehp = Invincible<br />
|stagehp = N/A<br />
|environment = [[Mines]]<br>[[boir:The Depths|The Depths]]<br>[[boir:Necropolis|Necropolis]]<br />
}}<br />
'''Quake Grimace''' is an alternate version of [[boir:Grimace|Grimace]] that periodically fires a rock wave in which ever direction it's facing. It does not stop, even if the room is cleared. <br />
<br />
[[Great Gideon]] appears to be a large boss variant of a Quake Grimace.<br />
{{clear}}<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Globin?diff=13588Globin2017-02-08T19:30:01Z<p>Wagnike2: </p>
<hr />
<div>{{RebirthWiki}}<br />
<br />
== Variations ==<br />
=== Cursed Globin ===<br />
{{MonsterTable<br />
| name = Cursed Globin<br />
| basehp = 33<br />
| stagehp = 0<br />
| environment = [[Mausoleum]]<br>[[boir:Sheol|Sheol]]<br>[[boir:Dark Room|Dark Room]]<br />
}}<br />
The '''Cursed Globin''' chases Isaac, dealing a full heart of contact damage. Upon taking more than 33 damage, it collapses into two piles of goo (one with 10 health and another with 33 health), which can be killed. Both piles can regenerate after a short period of time if not killed quickly. This allows the Cursed Globin to potentially multiply if not dealt with quickly. One Cursed Globin can split into a maximum of 8 Globins, and the original Globin can only split a maximum of 3 times; after that, only one pile of goo will be generated.<br />
{{clear}}<br />
==== Trivia ====<br />
* If a Cursed Globin is a champion, upon killing its body form only one of the two goo piles will be a champion.<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Gasbag?diff=13586Gasbag2017-02-08T19:29:56Z<p>Wagnike2: </p>
<hr />
<div>{{MonsterTable<br />
|name = Gasbag<br />
|basehp = 80<br />
|stagehp = 0<br />
|environment = [[Corpse]]<br />
}}<br />
'''Gasbags''' are large stationary enemies which are indigenous to the Corpse only. They attack by breathing and then exhaling out large clouds of lingering toxic gas, similar to the gas left by [[Fly#Sick Boom Fly|Sick Boom Flies]]. Toxic gas damages Isaac if he stays within it too long, which is indicated by Isaac slowly turning green and a poison symbol above his head. Upon death, they release more toxic gas, limiting movement space when dealing with other enemies.<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Gaper?diff=13584Gaper2017-02-08T19:29:51Z<p>Wagnike2: </p>
<hr />
<div>{{RebirthWiki}}<br />
<br />
== Variations ==<br />
=== Blurb ===<br />
{{MonsterTable<br />
| name = Blurb<br />
| basehp = 16<br />
| stagehp = 0<br />
| environment = [[Downpour]]<br />
}}<br />
The '''Blurb''' walks towards Isaac and fires a chaotic burst of tears if they get close or take enough damage. After firing their tears, they act like regular Gapers and chase Isaac, attempting to deal contact damage. In the fight against [[Mom|Mausoleum Mom]]'s Heart, bloody versions of Blurbs with pinker skin can be summoned during the battle.<br />
{{clear}}<br />
<br />
=== Deep Gaper ===<br />
{{MonsterTable<br />
| name = Deep Gaper<br />
| basehp = 10<br />
| stagehp = 0<br />
| environment = [[Downpour]]<br />
}}<br />
The '''Deep Gaper''' pops out of the water and chases Isaac when all other enemies in the room are killed. It has a chance to spawn with a [[Small Leech]] attached, which will detach when the Gaper is killed. Some Deep Gapers spawn with seaweed on them, but they do not act differently. <br />
{{clear}}<br />
<br />
=== Wraith ===<br />
{{MonsterTable<br />
| name = Wraith<br />
| basehp = 10<br />
| stagehp = 0<br />
| environment = [[Downpour]]<br />
}}<br />
The '''Wraith''' chases Isaac. It is detectable only by its reflection and the ripples in the water, and the occasional lightning that makes them briefly visible.<br />
{{clear}}<br />
<br />
=== Danny ===<br />
{{MonsterTable<br />
| name = Danny<br />
| basehp = 40<br />
| stagehp = 0<br />
| environment = [[Mines]]<br />
}}<br />
The '''Danny''' walks towards Isaac, periodically firing several rocks towards him, some of which may be [[Rock Spider]]s.<br />
{{clear}}<br />
<br />
=== Coal Boy ===<br />
{{MonsterTable<br />
| name = Coal Boy<br />
| basehp = 40<br />
| stagehp = 0<br />
| environment = [[Mines]]<br />
}}<br />
The '''Coal Boy''' walks towards Isaac, periodically firing several hot rocks towards Isaac, some of which may be [[Coal Spider]]s. Hot coals linger and can hurt Isaac.<br />
{{clear}}<br />
<br />
=== Faceless ===<br />
{{MonsterTable<br />
| name = Faceless<br />
| basehp = 20<br />
| stagehp = 0<br />
| environment = [[boir:The Caves|The Caves]]<br>[[boir:Catacombs|Catacombs]]<br>[[Mines]]<br>[[boir:The Depths|The Depths]]<br>[[boir:Necropolis|Necropolis]]<br />
}}<br />
The '''Faceless''' wanders aimlessly and fires tears in six directions. If Isaac gets close or damages a Faceless, it will start chasing him while firing tears more frequently.<br />
{{clear}}<br />
<br />
=== Fanatic ===<br />
{{MonsterTable<br />
| name = Fanatic<br />
| basehp = 35<br />
| stagehp = 0<br />
| environment = [[The Heretic]]<br />
}}<br />
The '''Fanatic''' is a cultist which appears exclusively in the boss fight against the Heretic. At the beginning they are seen in a group of 5 on the edges of a large purple pentagram on the floor, chanting and kneeling towards the center as the Heretic emerges. They are covered with shields and can not be killed until the Heretic is done spawning. Once they are done, they will chase Isaac while shooting homing tears periodically. Upon death, they have a chance to turn into Pacers or Gushers like normal Gapers.<br />
<br />
==== Trivia ====<br />
* Fanatics resemble Exorcists when summoning the Heretic.<br />
{{clear}}<br />
<br />
=== Strifer ===<br />
{{MonsterTable<br />
| name = Strifer<br />
| basehp = 25<br />
| stagehp = 0<br />
| environment = [[Mausoleum]]<br />
}}<br />
The '''Strifer''' walks horizontally or vertically, attempting to line up with Isaac, and frequently fires lines of four tears forwards. In some rooms, the direction a Strifer faces is determined by which side of the room Isaac enters from.<br />
{{clear}}<br />
<br />
=== Rotten Gaper ===<br />
{{MonsterTable<br />
| name = Rotten Gaper<br />
| basehp = 24<br />
| stagehp = 0<br />
| environment = [[Corpse]]<br />
}}<br />
The '''Rotten Gaper''' chases Isaac, and may explode into [[Small Maggot]]s upon death.<br />
{{clear}}<br />
<br />
=== Twitchy ===<br />
{{MonsterTable<br />
| name = Twitchy<br />
| basehp = 40<br />
| stagehp = 0<br />
| environment = [[Corpse]]<br />
}}<br />
'''Twitchy''' alternates between chasing Isaac and leaping at him. Usually, they rapidly leap 3 times, then return to chasing Isaac on foot for a few seconds.<br />
{{clear}}<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Fly?diff=13583Fly2017-02-08T19:29:42Z<p>Wagnike2: </p>
<hr />
<div>{{RebirthWiki}}<br />
<br />
'''Flies''' are very common enemies, found on nearly every floor, including the new floors added in The Binding of Isaac: Antibirth. The item [[boir:Skatole|Skatole]] will change the behaviour of most flies.<br />
<br />
== Variations ==<br />
=== Willo ===<br />
{{MonsterTable<br />
| name = Willo<br />
| basehp = 6<br />
| stagehp = 0<br />
| environment = [[Downpour]]<br />
}}<br />
'''Willoes''' are a type of fly that orbits Isaac. As they orbit Isaac, they will spark up a bit and then fire an orange shot inwards at Isaac. <br />
<br />
They can be spawned by [[Mullighoul|Mullighouls]].<br />
{{clear}}<br />
<br />
=== Dragonfly ===<br />
{{MonsterTable<br />
| name = Dragonfly<br />
| basehp = 20<br />
| stagehp = 0<br />
| environment = [[Mines]]<br />
}}<br />
'''Dragonflies''' are a type of fly that bounce diagonally across a room like [[boir:Boom Fly|Boom Flies]]. However, when killed, instead of exploding, it will release a stream of fire in either the cardinal or diagonal directions, depending on whether their eyes are opened or closed respectively.<br />
{{clear}}<br />
<br />
=== Fly Bomb ===<br />
{{MonsterTable<br />
| name = Fly Bomb<br />
| basehp = 7<br />
| stagehp = 0<br />
| environment = [[Mines]]<br />
}}<br />
'''Fly Bombs''' fly erratically towards Isaac, and are fairly fast. When killed, they will turn into a miniature bomb that explodes after a short delay. This miniature bomb behaves like a regular bomb, damaging Isaac and monsters. These can be spawned by [[Blaster]]s.<br />
{{clear}}<br />
<br />
=== Ink ===<br />
{{MonsterTable<br />
| name = Ink<br />
| basehp = 10<br />
| stagehp = 0<br />
| environment = [[boir:The Caves|The Caves]]<br>[[boir:Catacombs|Catacombs]]<br>[[boir:The Depths|The Depths]]<br>[[boir:Necropolis|Necropolis]]<br>[[Mines]]<br>''<small><small>Not completely sure, testing needed!</small></small>''<br />
}}<br />
Inks are a type of [[boir:Sucker|Sucker]] that slowly flies towards Isaac. Upon death, it will release 4 black ink shots in the diagonal directions and leave a puddle of slowing black creep.<br />
{{clear}}<br />
<br />
=== Mama Fly ===<br />
{{MonsterTable<br />
| name = Mama Fly<br />
| basehp = 44<br />
| stagehp = 0<br />
| environment = [[Corpse]]<br />
}}<br />
Mama Flies slowly fly around aimlessly and periodically spawn [[Pustule]]s on the ground. Upon death, they release [[Small Maggot]]s.<br />
{{clear}}<br />
<br />
=== Sick Boom Fly ===<br />
{{MonsterTable<br />
| name = Sick Boom Fly<br />
| basehp = 20<br />
| stagehp = 0<br />
| environment = [[Corpse]]<br />
}}<br />
Sick Boom Flies bounce diagonally around a room like Boom Flies. When killed, they spawn a large cloud of poison that will hurt Isaac if he stays in it for too long.<br />
{{clear}}<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Fatty?diff=13581Fatty2017-02-08T19:28:09Z<p>Wagnike2: </p>
<hr />
<div>{{RebirthWiki}}<br />
<br />
== Variations ==<br />
=== Bubbles ===<br />
{{MonsterTable<br />
| name = Bubbles<br />
| basehp = 20<br />
| stagehp = 0<br />
| environment = [[Downpour]]<br />
}}<br />
'''Bubbles''' are slightly bloated Fatties. They slowly walk towards Isaac, occasionally firing a tear at Isaac when damaged. They sometimes pause and fart, knocking back Isaac and other monsters, together with shooting a rapid burst of tears in random directions, each with random range. Upon death, Bubbles bursts into a fountain of tears that rain down for several seconds.<br />
{{clear}}<br />
<br />
=== Quakey ===<br />
{{MonsterTable<br />
| name = Quakey<br />
| basehp = 45<br />
| stagehp = 0<br />
| environment = [[Mines]]<br />
}}<br />
The '''Quakey''' is a stone covered Fatty. It slowly walks towards Isaac. Sometimes it may leap a short distance. Upon landing, Isaac is knocked back, a ring of 8 rocks spreads from where it lands, and rocks will randomly fall from the ceiling.<br />
{{clear}}<br />
<br />
=== Big Bony ===<br />
{{MonsterTable<br />
| name = Big Bony<br />
| basehp = 50<br />
| stagehp = 0<br />
| environment = [[Mausoleum]]<br />
}}<br />
The '''Big Bony''' is a skeletal Fatty. It slowly walks towards Isaac. It occasionally fires a large explosive bone which creates rock waves near its point of impact.<br />
{{clear}}<br />
<br />
=== Barfy ===<br />
{{MonsterTable<br />
| name = Barfy<br />
| basehp = 70<br />
| stagehp = 0<br />
| environment = [[Corpse]]<br />
}}<br />
The '''Barfy''' is a zombie Fatty. They slowly pace towards Isaac. They occasionally spew clusters of green shots towards Isaac, which leave puddles of damaging green creep.<br />
{{clear}}<br />
<br />
=== Vessel ===<br />
{{MonsterTable<br />
| name = Vessel<br />
| basehp = 60<br />
| stagehp = 0<br />
| environment = [[Corpse]]<br />
}}<br />
The '''Vessel''' is a monstrous maggot-infested Fatty. It strolls towards Isaac, spawning a [[Small Maggot]] when it takes damage. Upon death it explodes into multiple Small Maggots.<br />
{{clear}}<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Dumpling?diff=13578Dumpling2017-02-08T19:28:02Z<p>Wagnike2: </p>
<hr />
<div>{{MonsterTable<br />
|name = Dumpling<br />
|basehp = 7<br />
|stagehp = 2<br />
|environment = [[boir:The Basement|The Basement]]<br>[[boir:Cellar|Cellar]]<br>[[boir:The Caves|The Caves]]<br>[[Downpour]]<br>[[boir:The Depths|The Depths]]<br />
}}<br />
'''Dumplings''' are round enemies that fly around aimlessly and fart. They fart whenever Isaac gets close, upon taking damage, and upon death. Farts knock Isaac back and propel it forwards. Dumplings usually do not damage the player directly; instead, they knock other enemies into Isaac or push the player into spikes.<br />
<br />
{{clear}}<br />
<br />
==Skinling==<br />
{{MonsterTable<br />
|name = Skinling<br />
|basehp = 8<br />
|stagehp = 2<br />
|environment = [[Mines]]<br>[[boir:The Caves|The Caves]]<br>[[boir:Catacombs|Catacombs]]<br>[[boir:The Depths|The Depths]]<br>[[boir:Necropolis|Necropolis]]<br />
}}<br />
'''Skinlings''' are a pale variant of Dumplings. They behave similarly, but their farts are poisonous and can damage Isaac.<br />
<br />
{{clear}}<br />
<br />
==Scab==<br />
{{MonsterTable<br />
|name = Scab<br />
|basehp = 12<br />
|stagehp = 2<br />
|environment = [[boir:The Depths|The Depths]]<br>[[Mausoleum]]<br>[[Corpse]]<br>[[boir:Cathedral|Cathedral]]<br />
}}<br />
'''Scabs''' are a bloody variant of Dumplings that actively chase Isaac. They easily catch up to him by making quick, rapid dashes in his direction. When attacked, they fart, shoot 6 blood shots in all directions, and fly off in a random direction. Upon death they again fart and release 6 blood shots in all directions.<br />
{{clear}}<br />
<br />
== Notes ==<br />
* Dumplings are a reference to some of Edmund McMillen's first games, which are events unfolding on a planet called Gorgotha. Dumpling are a creature of this planet, starring in multiple games and having one of their own.<br />
** According to Edmund McMillen's in-game description of Dumplings, they are creatures made of rotting flesh, that fly using high quantities of methane their rotting guts produce, hence why their only attack is farts.<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Dip?diff=13576Dip2017-02-08T19:27:57Z<p>Wagnike2: </p>
<hr />
<div>{{RebirthWiki}}<br />
<br />
==Hardy==<br />
{{MonsterTable<br />
|name = Hardy<br />
|basehp = 42<br />
|stagehp = 6<br />
|environment = [[Mines]]<br />
}}<br />
'''Hardy''' is an alternate version of [[boir:Squirt|Squirt]]. It charges at the player until it runs into a wall or obstacle. Upon impacting a wall or obstacle (besides gaps), 8 rock projectiles are fired in all directions. After three impacts, Hardies will break themselves open, causing rocks to fall from the ceiling, some of which may be [[Rock Spider]]s. Hardies spawn a Dip upon death.<br />
{{clear}}<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Death%27s_Head?diff=13575Death's Head2017-02-08T19:27:45Z<p>Wagnike2: </p>
<hr />
<div>{{RebirthWiki}}<br />
<br />
==Smoky==<br />
{{MonsterTable<br />
|name = Smoky<br />
|basehp = Invincible<br />
|stagehp = N/A<br />
|environment = [[Mausoleum]]<br>[[boir:The Chest|The Chest]]<br />
}}<br />
'''Smoky''' is an alternate version of [[boir:Death's Head|Death's Head]] that bounces around the room with a purple aura. If Isaac touches an aura, he will briefly become afraid, unable to fire tears for a short period. It dies when the room is cleared.<br />
{{clear}}<br />
<br />
{{MasterNav}}<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Corpse_Eater?diff=13573Corpse Eater2017-02-08T19:27:39Z<p>Wagnike2: </p>
<hr />
<div>{{MonsterTable<br />
|name = Corpse Eater<br />
|basehp = 48<br />
|stagehp = 2<br />
|environment = [[Mausoleum]]<br>[[Corpse]]<br />
}}<br />
'''Corpse Eaters''' are monstrous enemies that dwell in the later chapters. Their behavior is similar to that of a [[boir:Grub|Grub]], wandering around the room aimlessly and charging at the player if he gets in its line of sight. Greater caution is advised, however, as Corpse Eaters move a lot faster than Grubs. In addition, Corpse Eaters will occasionally draw attention to enemies such as [[Small Maggot|Small Maggots]], [[boir:Gaper|Gapers]], or even bosses like [[boir:Gurdy|Gurdy]] and eat them. Upon successfully doing so, the Corpse Eater will gain health (based on the health of the eaten enemy, up to a maximum of double its original health) and start spitting out large quantities of blood shots and bones in all directions as they move about, creating additional hazards.<br />
{{clear}}<br />
<br />
== Variations ==<br />
=== Carrion Rider ===<br />
{{MonsterTable<br />
|name = Carrion Rider<br />
|basehp = 48<br />
|stagehp = 2<br />
|environment = [[Mausoleum]]<br />
}}<br />
The '''Carrion Rider''' is a rare variant of the Corpse Eater. It is a [[boir:Bony|Bony]] riding a Corpse Eater, making it one of the only fusion enemies in the game. It behaves similar to the Corpse Eater, while the Bony riding it rapidly fires bone projectiles at the player. Upon defeating it, the Corpse Eater dies, leaving a now unmounted Bony left to attack the player on foot.<br />
<br />
== Trivia ==<br />
* If a Corpse Eater eats an enemy, its mouth will turn bloody. They'll also leave a puddle of creep until their mouth stops being bloody.<br />
* The Carrion Rider was possibly inspired by ''Minecraft'''s Spider Jockey, an enemy fusion consisting of a skeleton riding a giant spider.<br />
<br />
<br />
{{MasterNav}}<br />
<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Coil?diff=13570Coil2017-02-08T19:27:07Z<p>Wagnike2: </p>
<hr />
<div>{{MonsterTable<br />
|name = Coil<br />
|basehp = Invincible<br />
|stagehp = N/A<br />
|environment = [[Corpse]]<br />
}}<br />
'''Coils''' are indestructible spinal cord enemies found commonly in the Corpse chapter. They are immobile but have the ability to zap a constant laser at all enemies in the room (with the exception of other Coils). Coils are often found in rooms containing other invincible enemies such as [[boir:Obstacles#Wall Hugger|Wall Huggers]] or [[Spikeball|Spikeballs]], making them a threat to the player even when the room is cleared. If there are no enemies in the room, Coils will become mostly harmless, though they can still deal contact damage. If destroyed via Chaos Card, it will respawn if the player leaves and re-enters the room.<br />
<br />
[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Cohort?diff=13568Cohort2017-02-08T19:26:55Z<p>Wagnike2: </p>
<hr />
<div>{{MonsterTable<br />
|name = Cohort<br />
|basehp = 125<br />
|stagehp = 0<br />
|environment = [[boir:The Womb|The Womb]]<br>[[boir:Utero|Utero]]<br>[[Corpse]]<br />
}}<br />
A '''Cohort''' is a [[boir:Globin|Globin]] themed [[boir:Monstro|Monstro]]-like enemy. It makes small leaps towards the player, occasionally stopping to perform one of the following attacks.<br />
* Spits a large cluster of blood shots at the player along with a special meat projectile that spawns a Globin in its goo stage.<br />
* Spits a big blood shot towards Isaac which stops in place after travelling a short distance before splitting into 8 smaller shots in all directions.<br />
Upon death the Cohort splits into 4 more Globins in their goo stage.<br />
{{clear}}<br />
==Trivia==<br />
* The cluster shot attack along is telegraphed by the Cohort scrunching his face and gazing at the player with a single eye, resembling that of a Gazing Globin. However, for the rest of the time, the Cohort will have both eye sockets empty.<br />
* Unlike Monstro, the Cohort can not leap high in the air to land directly on top of Isaac.<br />
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[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Clotty?diff=13565Clotty2017-02-08T19:26:43Z<p>Wagnike2: </p>
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<div>{{RebirthWiki}}<br />
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==Grilled Clotty==<br />
{{MonsterTable<br />
|name = Grilled Clotty<br />
|basehp = 20<br />
|stagehp = 0<br />
|environment = <br />
}}<br />
'''Grilled Clotty''' is an alternate version of [[boir:Clotty|Clotty]] that randomly wanders around the room, frequently firing four blood shots at a slight angle. They move and fire faster than regular Clotties.<br />
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Clotties will become Grilled Clotties if they touch fire.<br />
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{{MasterNav}}<br />
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[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Candler?diff=13562Candler2017-02-08T19:26:28Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Candler<br />
|basehp = 25<br />
|stagehp = 0<br />
|environment = [[Mausoleum]]<br>[[boir:Cathedral|Cathedral]]<br />
}}<br />
'''Candlers''' are ghostly enemies related to [[boir:Lil' Haunt (Enemy)|Lil' Haunts]] who hold small candles on their heads. They float diagonally around the room, bouncing off the walls. On occasion they will pause to spawn a small fire in place and then shoot off in a random direction. These fires hurt Isaac and can be put out by his tears.<br />
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[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Bowl_of_Tears?diff=13560Bowl of Tears2017-02-08T19:26:14Z<p>Wagnike2: </p>
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<div>{{ItemTable<br />
| charapp = <br />
| tears = <br />
| type = [[Items#Active Collectibles|Active Collectible]]<br />
| quote = Splash!<br />
| id = 1015<br />
| grid =<br />
| pool =[[boir:Angel Room|Angel Room]]<br />
| recharge = 6<br />
}}<br />
'''Bowl of Tears''' is an [[Items|Active Item]].<br />
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== Effects ==<br />
* Each tear shot by the player increases item charge by one.<br />
* Upon use, shoots a burst of tears in a selected direction.<br />
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== Notes ==<br />
* This item can be considered a combination of [[boir:Isaac's_Tears|Isaac's Tears]] and [[boir:Monstro's_Lung|Monstro's Lung.]]<br />
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==In-game Footage==<br />
{{#ev:youtube|fSymIrmfYSg}}<br />
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== Trivia ==<br />
* This item originated from the ''Binding of Isaac: Community Remix'' mod.<br />
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[[Category:Items]]</div>Wagnike2https://antibirth.fandom.com/wiki/Bony?diff=13557Bony2017-02-08T19:25:53Z<p>Wagnike2: </p>
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<div>{{RebirthWiki}}<br />
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== Variations ==<br />
=== Revenant ===<br />
{{MonsterTable<br />
|name = Revenant<br />
|basehp = 20<br />
|stagehp = 2.4<br />
|environment = [[Mausoleum]]<br />
}}<br />
'''Revenants''' are darker [[boir:Bony|Bonies]] that guard the Mausoleum. They wander around like normal Bonies, but if Isaac gets within a Revenant's line of sight, it breathe a stream of purple fire at him for a few seconds. While breathing fire, Revenants are stationary, but will rotate to follow Isaac's movements. <br />
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Revenants are much more dangerous than normal Bonies, as they can attack from any angle. Fortunately, Revenants take a few seconds between attacks, during which time they are vulnerable.<br />
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{{MasterNav}}<br />
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[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Boil?diff=13556Boil2017-02-08T19:25:39Z<p>Wagnike2: </p>
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<div>{{RebirthWiki}}<br />
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==Pustule==<br />
{{MonsterTable<br />
|name = Pustule<br />
|basehp = 19<br />
|stagehp = 0<br />
|environment = [[Corpse]]<br />
}}<br />
'''Pustule''' is an alternate version of [[boir:Boil|Boil]] that grows until it bursts into [[Small Maggot]]s. Fortunately, Pustules take much longer to fully swell up and do not regenerate unlike normal Boils. <br />
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If killed quickly, Pustules won't leave any creep or spawn any Small Maggots. Otherwise, upon death, they may leave behind a small pool of damaging green creep and a few Small Maggots.<br />
{{clear}}<br />
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{{MasterNav}}<br />
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[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Blaster?diff=13555Blaster2017-02-08T19:25:07Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Blaster<br />
|basehp = 20<br />
|stagehp = 0<br />
|environment = [[Mines]]<br />
}}<br />
'''Blaster''' is an enemy found in the '''Mines'''. It runs away from Isaac while firing Fly Bombs. Damage done to Blasters is reduced by 75% but it is instantly killed by any explosions.<br />
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[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Bishop?diff=13554Bishop2017-02-08T19:24:51Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Bishop<br />
|basehp = 5<br />
|stagehp = 2.4<br />
|environment = [[Mausoleum]]<br>[[boir:Cathedral|Cathedral]]<br>[[boir:The Chest|The Chest]]<br />
}}<br />
'''Bishops''' are stationary enemies that defend other enemies instead of attacking Isaac. If an enemy or boss is within a large distance of one, it will grant them an impenetrable shield. <br />
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This shield effect nullifies all damage the player inflicts so usually it's a top priority to defeat all Bishops in the room first; otherwise, the situation may be unwinnable. Fortunately, Bishops can not apply shields to other Bishops.<br />
{{clear}}<br />
==Notes==<br />
* Bishops can provide a shield for more than one enemy at a time.<br />
* Bishop shields only become visible if the player attempts to attack the enemy under the shield.<br />
* If all enemies in the room besides the Bishops are slain, the remaining Bishops will not change in behaviour.<br />
* If items that damage the entire room such as the [[boir:Necronomicon|Necronomicon]] or [[boir:Black Heart|Black Hearts]] are used while Bishops are present, the Bishops will be killed but other enemies will not take damage.<br />
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{{clear}}<br />
==Trivia==<br />
* The Bishop is currently the only enemy in the game to apply buffs to other enemies.<br />
* Bishops are one of the only enemies to wear clothing.<br />
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[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/Adult_Leech?diff=13552Adult Leech2017-02-08T19:24:21Z<p>Wagnike2: </p>
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<div>{{MonsterTable<br />
|name = Adult Leech<br />
|basehp = 90<br />
|stagehp = 0<br />
|environment = [[Corpse]]<br />
}}<br />
'''Adult Leeches''' are matured and more massive variants of [[boir:Leech (Enemy)|Leeches]]. They wander around the room, and if Isaac lines up with one horizontally, it will charge at Isaac and release a ring of blood shots in all directions upon colliding with the wall. They will occasionally burrow into the ground and reappear, either by bursting out of one of the walls closest to Isaac or attempting to crash into Isaac from above and sending out another ring of blood shots on impact.<br />
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[[Category:Monsters]]</div>Wagnike2https://antibirth.fandom.com/wiki/File:Yuck_Heart_Icon.png?diff=13551File:Yuck Heart Icon.png2017-02-08T19:23:49Z<p>Wagnike2: </p>
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<div>[[Category:Icons]]</div>Wagnike2https://antibirth.fandom.com/wiki/File:Wraith.png?diff=13550File:Wraith.png2017-02-08T19:23:44Z<p>Wagnike2: </p>
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<div>File uploaded with MsUpload<br />
[[Category:Icons]]</div>Wagnike2https://antibirth.fandom.com/wiki/File:Wisp_tear.png?diff=13547File:Wisp tear.png2017-02-08T19:23:40Z<p>Wagnike2: </p>
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<div>Wisp tear<br />
[[Category:Screenshots]]</div>Wagnike2https://antibirth.fandom.com/wiki/File:Wisp_Familliar.png?diff=13544File:Wisp Familliar.png2017-02-08T19:23:29Z<p>Wagnike2: </p>
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<div>Wisp Familliar<br />
[[Category:Screenshots]]</div>Wagnike2https://antibirth.fandom.com/wiki/File:Willo.png?diff=13541File:Willo.png2017-02-08T19:23:17Z<p>Wagnike2: </p>
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<div>File uploaded with MsUpload<br />
[[Category:Icons]]</div>Wagnike2https://antibirth.fandom.com/wiki/File:Spirit_Sword_Projectile.png?diff=13538File:Spirit Sword Projectile.png2017-02-08T19:22:42Z<p>Wagnike2: </p>
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<div>[[Category:Screenshots]]</div>Wagnike2https://antibirth.fandom.com/wiki/File:Spirit_Sword_Icon.png?diff=13537File:Spirit Sword Icon.png2017-02-08T19:22:26Z<p>Wagnike2: </p>
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<div>[[Category:Icons]]</div>Wagnike2